Studio

Sixteen people,one room, noaccount layer.

Halvane was founded in 2016 to do one specific thing: keep strategy, design and production in the same room. We are deliberately small. Every project is run by the people doing the work, and the studio takes on a limited number of engagements a year so that nobody is on four projects at once.

Founded
2016
Studios
Lisbon / Copenhagen
Disciplines
Six, all in-house
How we work

Four things we actually do.

We work with founders, in-house teams and institutions who want the finished thing to be better than the pitch. That usually means fewer meetings, earlier prototypes, and an uncomfortable amount of honesty in week two.

01

Show the hard case first

Anyone can make a logo look good on a white square. We present the smallest, busiest, most awkward application before the hero shot.

02

Make it, don't describe it

If the work moves, we animate it. If it is built, we build it. A specification is not a result.

03

Leave it maintainable

Every engagement ends with a team that can run the system without us. Dependence is not a business model we want.

04

Say the difficult thing early

The expensive problems are all visible in week two. We would rather have the conversation then than in month five.

The team

The people on your project.

Studio leads shown. Everyone listed here works on the projects they sell — there is no separate delivery team.

  • Ines MoraesFounder, Creative Director
  • Aksel VintervoldPartner, Design Director
  • Nour HaddadMotion Director
  • Tomas Ferreira3D & Real-Time Director
  • Greta LindholmStudio Director
  • Yusuf AdeyemiDesign Lead, Spatial

Team plates are generated from the brand palette. Swap them for photography in components/… or keep them — they never date.

Timeline

How the studio grew.

2016
Founded in Lisbon as a two-person brand practice.
2019
Digital product team added; first in-house design system shipped.
2021
Motion and film brought in-house rather than commissioned.
2023
Copenhagen studio opened; spatial and wayfinding practice begins.
2025
Real-time 3D team formed to build what the studio designs.