Brands that holdtheir shapein motion
Halvane is a sixteen-person studio building identity, product, motion and real-time 3D for companies that intend to be remembered.
- Brand
- Product
- Motion
- 3D
- Campaign
- Spatial
The sculpture is rendered live in your browser — the same real-time work we build for clients.
A brand is nota logo you protect.It is a shapeyou keep.
Most identities survive the presentation and fall apart in week three, when someone needs a format nobody drew.
One team, start to finish
01The people who set the strategy draw the final artwork. There is no relay, so nothing is lost in it.
Systems before artefacts
02We design the rules first and the deliverables second. It is slower for four weeks and faster for four years.
Built, not just specified
03Motion, 3D and front-end are made in-house, so what we show is what ships rather than a render of an intention.
Six disciplines,one room.
Strategy, design and production sit in the same room, so nothing is handed over.
- 01Brand SystemsPositioning, naming, identity, type systems and the governance that keeps them intact.
- 02Digital ProductsProduct design, design systems, prototypes and front-end direction for software that gets used daily.
- 03Motion & FilmTitle design, brand motion, product film and the motion language that ties them together.
- 043D & Real-TimeProduct visualisation, real-time scenes and WebGL experiences built to run, not just to render.
- 05CampaignsArt direction, photography direction, editorial and the systems that keep a campaign coherent.
- 06Experiential & SpatialWayfinding, environmental graphics, exhibitions and identity applied to buildings.
Six projects, taken apart.
A complete identity for a small-batch distillery, built around warmth, weight and a type system that survives being embossed.
View project
01 — Brand SystemAureus Reserve
02 — ExperientialNorthbank Terminal
03 — MotionKestrel Film Society
04 — Digital ProductSolda
05 — CampaignMarrow & Field
06 — 3D & ProductHalide Optics
Four phases,no relay.
01 — Frame
2–3 weeksWe establish what the work has to do, who decides, and what would make it fail. Nothing is designed in this phase, which is why the rest of the project moves.
02 — Shape
3–5 weeksTwo or three genuinely different directions, each taken far enough to judge. We show the hard applications first — the smallest, the busiest, the one in motion.
03 — Build
6–12 weeksThe chosen direction becomes a system: type, colour, grid, motion, 3D, components and documentation, produced by the team that designed it.
04 — Hand over
2–4 weeksFiles, templates, source and a working session with the people who will run it. We stay on call for the first release rather than disappearing at delivery.
Sixteen people,one room, noaccount layer.
Halvane was founded in 2016 to do one specific thing: keep strategy, design and production in the same room. We are deliberately small. Every project is run by the people doing the work, and the studio takes on a limited number of engagements a year so that nobody is on four projects at once.
- 2016
- Sixteen
- Two
Tell us whatit has to do.
Send the brief, the deadline and the thing you are worried about. We answer every enquiry within two working days.